Download 3D Future Internet Media by Ahmet Kondoz, Tasos Dagiuklas PDF

By Ahmet Kondoz, Tasos Dagiuklas

Хорошая и свежая книга о 3D-интернет Contents 1 advent 2 3D Media illustration and Coding three Merging the true and the unreal in Augmented 3D Worlds: a short Survey of functions and demanding situations four Multi-view Acquisition and complicated intensity Map Processing recommendations five Object-Based Spatial Audio: proposal, benefits, and demanding situations 6 shipping Protocols for 3D Video 7 Media-Aware Networks in destiny web Media eight P2P Video Streaming applied sciences nine IP-Based Mobility Scheme helping 3D Video Streaming prone 10 Dynamic QoS help for P2P Communications eleven Assessing the standard of expertise of 3DTV and past: Tackling the Multidimensional Sensation 12 errors Concealment suggestions in Multi-view Video purposes thirteen 3D robot surgical procedure and coaching at a Distance 14 way forward for 3DTV Broadcasting: The MUSCADE point of view

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The augmented tour featured reconstruction of monuments in situ, completing the ruins on-site, but also revival of events, such as races in the stadium or religious offerings in the temple area. Important artifacts, such as the never found, oversized statue of Zeus in the position of the ruins of the corresponding temple, 3 Merging the Real and the Synthetic in Augmented 3D Worlds. . 43 Fig. 3 The components and peripherals in the AR system and their connectivity could be displayed to the visitor according to the archaeologists’ views, in order to help the visitor better understand the importance of the site.

Proc IEEE 99(4):643–656 6. Lee E-K, Ho Y-S (2011) Generation of high-quality depth maps using hybrid camera system for 3-D video. J Vis Com Image Rep 22(1):73–84, ISSN 1047–3203 7. Fehn C (2004) Depth-image-based rendering (DIBR), compression and transmission for a new approach on 3DTV. In: Proceedings of SPIE stereoscopic displays and virtual reality systems XI, pp. 93–104, San Jose, Jan 2004 8. Smolic A, Mueller K, Merkle P, Kauff P, Wiegand T (2009) An overview of available and emerging 3D video formats and depth enhanced stereo as efficient generic solution.

Bit rate savings of 28 % can be achieved by using a method where the scene background is given less relevance [45]. Several approaches can be used to define regions of perceptual relevance. For instance, a threshold limit can be used to split either the depth values or disparity between stereo pairs in order to generate two different image regions. Stereo image regions with different perceptual relevance can be found by using a binary mask based on disparity thresholds between each stereo image [46].

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