Download 3ds Max at a Glance by George Maestri PDF
By George Maestri
One glance and you may see that this 3ds Max booklet isn't like all of the others. It provides the center 3ds Max positive factors in pages choked with amazing images that completely illustrate the recommendations. every one web page is loaded with designated factors on the most important parts, comparable to the 3ds Max interface, modeling and animation instruments, rendering settings, and extra. enticing step by step classes and projects supply hands-on reinforcement as you examine. Create textures, study rigging, deliver biped characters to life—even create hair with this pretty, full-color advisor.
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Additional info for 3ds Max at a Glance
Toggles soft selection on or off When on, restricts the falloff to a specific number of edges Controls the falloff distance and rate Affects subobjects that face away from the user in the active viewport Provides a graphic representation of the falloff Toggles a display mode in which the faces of the object are shaded to represent the soft selection Without soft selection, only the selected sub-objects are moved. Provides options for tools to paint the soft selection Soft selection allows the geometry surrounding the selection to deform smoothly when the selection is moved.
12 With the head mirrored, changes to one side affect the other. This allows you to tweak the shape of the head and keep the shape symmetrical. Select polys on the top of the head and use the Bevel tool to create antennae. 13 Polygonal Modeling an Alien Character Select the vertices along the edges and use Weld to combine them. The head is pretty much done; now on to the body. 15 Select the polys on the underside of the head and extrude them to create a neck. 16 Select the polys on the outer edges of the neck and extrude them to create a shoulder.
9 To create the rest of the cockpit, add an Edit Patch modifier to the stack and select the splines along the edge of the cockpit. qxd 46 10 10/27/07 6:27 PM 2 . Modeling The rocket nozzle starts with a cone. Add an Edit Poly modifier and extrude the end of the cone inward. 11 12 Add a Taper modifier to give it a rounder shape. The cooling hoses are created with a Helix. Enable rendering in both the renderer and the viewport to give the curves volume. 13 Page 46 Duplicate these two objects to create the second nozzle.